Alistrael
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 Name: Alistrael                    Age: 19              Gender: Female
 Class: Bard 11                                            Race: Eladrin
 Paragon Path: Blessed Psalmist   Deity: Corellon     Alignment: Good
 Epic Destiny: --
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 Str: 11 / +0             Level Bonus: +5                        AC: 22
 Con: 15 / +2             Basic Melee: +5                 Fortitude: 19
 Dex: 13 / +1            Basic Ranged: +6                    Reflex: 21
 Int: 17 / +3          Healing Surges: 9 / 19 (20) HP          Will: 24
 Wis: 19 / +4                                            Initiative: +6
 Cha: 21 / +5                                                    HP: 76 / 38
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 Class Features:
   Barding Training: Ritual Casting; Perform 1 Bardic Ritual Free/Day
   Bardic Virtue: Presience: Once per encounter as an immediate interrupt,
                             when an enemy hits one ally within 5 squares of
                             you, you grant that ally a power bonus equal to
                             your Wisdom modifier to the defense targeted by
                             the triggering enemy until the end of the enemy's
                             turn.
   Implements: Holy Symbol, Rods, Songblades, Songbows, Wands
   Majestic Word: You gain the Majestic Word Power
   Multiclass Versatility: You may choose multiple multiclass feats
   Song of Rest: After a short rest, characters gain a bonus to each healing
                 surge equal to your charisma modifier
   Words of Friendship: You gain a the Words of Friendship Power

 Paragon Path Features:
   Heaven's Favor: You gain the Divine Fortune and Healer's Mercy Channel
                   Divinity Powers.
   Righteous Action: Whenever you spend an action point to make an extra
                     attack and hit with this attack, you gain an extra use of
                     Majestic Word for the encounter.  If your attack misses,
                     an ally within 5 squares that you can see regains hit
                     points equal to your level + your Charisma modifier and
                     can shift 1 square as a free action.
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 Race Features:
   Eladrin Weapon Proficiency: You gain proficiency with the longsword.
   Eladrin Will: You gain a +5 saving throw bonus verses Charm effects.
   Fey Origin: You count as Fey for effects that target origin.
   Fey Step: You gain the Fey Step Power
   Trance: Trance for 4 hours instead of 6; you are fully aware of your
           surroundings.
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 Skills:
   Acrobatics +7, *Arcana +17, Athletics +6, Bluff +11, Diplomacy +11,
   Dungeoneering +10, Endurance +8, *Heal +14, *History +15, *Insight +14,
   Intimidate +11, Nature +10, *Perception +14, *Religion +15, Stealth +7,
   *Streetwise +15, *Thievery +11
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 Background Skills:
   Eladrin Nobility: Celestial Language
   Prophecy: +2 Religion
   Scholar: +2 Arcana
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 Feats:
   Acolyte Power: Utility Powers
   Extended Prescience: The bonus to an ally's defense lasts until the end of
                        the ally's next turn.
   Initiate of the Faith: Religion Skill.  You gain the Cleric's Healing Word
                          Power as a Daily.
   Majestic Rescue: When you use Majestic Word, you grant the target a save
                    in addition to the other effects of the power.
   Novice Power: Encounter Powers
   Pact Initiate: Fey: X Skill.  You gain the X Power as an Encounter.
   Weapon Proficiency: Greatbow
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 Languages: Celestial, Common, Elven
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 Combat Equipment:
   Healer's Brooch +2
     Property: When you use a power that allows you or an ally to regain hit
               points, add the brooch's enhancement bonus to the hit points
               gained.

   Mirrorsheen Leather Armor +2
     Property: Gain a +2 bonus to all defenses against radiant and gaze
               attacks.  An attacker that hits you with such an attack gains a
               -2 penalty to attack rolls until the end of his next turn.
     Power (Daily): Immediate Interrupt.  Use this power when you are targeted
                    by a ranged attack.  You can switch the target to another
                    creature within 5 squares of you.  The new target cannot
                    be the attacker.

   Songbow of Vanishment +3
     Critical: +1d6 per plus
     Power (Daily * Illusion): Free action.  Trigger: You hit an enemy with a
                               bard power using this weapon.  Effect: You're
                               invisible to the enemy until the end of your
                               next turn.
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 Other Equipment:
   Belt of Vigor: You gain a +1 bonus to your healing surge value.
   Boots of the Waves: +3 bonus to Athletics checks to Swim; +1 Swim Speed;
                       Spend 1 Healing Surge; the user may breathe water for
                       the Encounter.
   Lamp of Discerning: Sheds light in a 10-square radius as normal, but needs
                       no fuel source.  You and all allies within the area gain
                       a +1 bonus to Insight and Perception checks.

   Polyglot Gem: You gain three languages: Abyssal, Infernal, Sylvan
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 Powers:
   Channel Divinity: Divine Fortune (Cleric Feature)
     Encounter * Divine
     Free Action * Personal
     Effect: You gain a +1 bonus to your next attack roll or saving throw
             before the end of your next turn.

   Channel Divinity: Healer's Mercy (Cleric Feature)
     Encounter * Divine, Healing
     Standard Action * Close Burst 5
     Target: Each bloodied ally in burst
     Effect: Each target can spend a healing surge.  You are weakened until
             the end of your next turn.

   Fey Step (Eladrin Racial Power)
     Encounter * Teleportation
     Move Action * Personal
     Effect: Teleport up to 5 squares.

   Majestic Word (Bard Feature)
     Encounter (Special) * Arcane, Healing
     Special: You may use this power twice per encounter, but only once per
              round.
     Minor Action * Close Burst 10
     Target: You or ally in burst
     Effect: The target can spend a healing surge and regain hit points equal
             to 2d6+your Charisma modifier.  You also slide the target 1
             square.

   Words of Friendship (Bard Feature)
     Encounter * Arcane
     Minor Action * Personal
     Effect: You gain a +5 power bonus to the next Diplomacy check you make
             before the end of your next turn.

   Eyebite (Fey Warlock Multiclass Attack 1)
     Encounter * Arcane, Charm, Implement, Psychic
     Standard Action * Ranged 10
     Target: One creature
     Attack: Charisma vs Will
     Hit: 1d6+Charisma modifier psychic damage, and you are invisible to the
          target until the start of your next turn.

   Healing Word (Cleric Multiclass Feature)
     Daily (Special) * Divine, Healing
     Special: You can use this power twice per day, but only once per
              encounter.
     Minor Action * Close Burst 5
     Target: You or one ally
     Effect: The target spends a healing surge and regains an additional 2d6
             hit points.

   Cutting Words (Bard Attack 1)
     At-Will * Arcane, Implement, Psychic
     Standard Action * Ranged 10
     Target: One creature
     Attack: Charisma vs Will
     Hit: 1d8+Charisma modifier psychic damage, and you pull the target 2
          squares.

   Jinx Shot (Bard Attack 1)
     At-Will * Arcane, Weapon
     Standard Action * Ranged Weapon
     Target: One creature
     Attack: Charisma vs AC
     Hit: 1[W]+Charisma modifier damage.  The first time the target misses
          with an attack before the end of your next turn, it falls prone.

   Divine Glow (Cleric Attack 1)
     Encounter * Divine, Implement, Radiant
     Standard Action * Close Blast 3
     Target: Each enemy in blast
     Attack: Wisdom vs Reflex
     Hit: 1d8+Wisdom modifier radiant damage.
     Effect: Allies in the effect gain a +2 power bonus to attack rolls till
             the end of your next turn.

   Stirring Shout (Bard Attack 1)
     Daily * Arcane, Healing, Implement, Psychic
     Standard Action * Ranged 10
     Target: One creature
     Attack: Charisma vs Will
     Hit: 2d6+Charisma modifier psychic damage
     Effect: Until the end of the encounter, whenever an ally hits the target,
             that ally regains hit points equal to your Charisma modifier.

   Words of Protective Fate (Bard Utility 2)
     Daily * Arcane
     Standard Action * Close Burst 10
     Target: You and each ally in burst
     Effect: Until the end of the encounter, whenever a critical hit is scored
             on the target, you roll a d20.  If you roll 10 or higher, the
             attack hits but is not a critical hit.

   Rhyme of the Blood-Seeking Blade (Bard Encounter 3)
     Encounter * Arcane, Weapon
     Immediate Interrupt * Ranged Weapon
     Trigger: An ally misses with a melee attack
     Target: The target of the triggering ally's attack
     Attack: Charisma vs Reflex
     Hit: 1[W]+Charisma modifier damage.  The target takes a penalty of 3+
          your Wisdom modifier to all defenses against the triggering attack.

   Vigorous Cadence (Bard Attack 5)
     Daily * Arcane, Healing, Implement
     Standard Action * Ranged 10
     Target: One creature
     Attack: Charisma vs Fortitude
     Hit: 2d6+Charisma modifier damage
     Miss: Half damage
     Effect: Until the end of the encounter, whenever the target makes an
             attack roll, your ally nearest to it regains hit points equal to
             your Charisma modifier.

   Trickster's Healing (Bard Utility 6)
     Daily * Arcane, Healing
     Immediate Reaction * Close Burst 10
     Trigger: An attack misses an ally within 10 squares of you
     Target: Each ally in burst missed by the triggering attack
     Effect: Each target regains hit points equal to 1/2 your level plus your
             Intelligence modifier.

   Theft of Life (Bard Attack 7)
     Encounter * Arcane, Healing, Implement
     Standard Action * Ranged 10
     Target: One creature
     Attack: Charisma vs Will
     Hit: 2d8+Charisma modifier damage.
     Effect: An ally adjacent to the target can spend a healing surge and
             also gains temporary hit points equal to your Intelligence
             modifier.

   Symphony of Misfortune (Bard Attack 9)
     Daily * Arcane, Implement, Psychic, Zone
     Standard Action * Area Burst 1 within 10 Squares
     Target: Each creature in burst
     Attack: Charisma vs Will
     Hit: 1d10+Charisma modifier damage
     Miss: Half damage
     Effect: The burst creates a zone of misfortune that lasts until the end
             of your next turn.  Choose one of the following misfortune
             effects; until the end of your next turn, each enemy that starts
             its turn within the zone is subject to that effect.

             * The enemy is slowed.
             * The enemy takes psychic damage equal to your Charisma modifier.
             * The enemy grants combat advantage to your allies.

     Sustain Minor: The zone persists.  You can choose a new misfortune effect
                    for the zone when you sustain this power.

   Mass Cure Light Wounds (Cleric Utility 10)
     Daily * Divine, Healing
     Standard Action * Close Burst 5
     Target: You and each ally in burst
     Effect: The targets regain hit points as if they had spent a healing
             surge.  Add your Charisma modifier to the hit points spent.

   Song of Radiant Dawn (Blessed Psalmist Attack 1)
     Encounter * Divine, Implement, Radiant
     Standard Action * Ranged 10
     Target: One creature
     Attack: Charisma vs Will
     Hit: 1d6+Charisma modifier radiant damage, push the target 1 square, and
          each time the target takes damage before the start of your next turn
          it takes an extra 5 radiant damage.
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 Rituals:
   1: Animal Messenger, Brew Potion, Silence, Create Holy Water, Glib Limerick,
      Make Whole, Comprehend Languages, Fastidiousness, Purify Water
   2: Endure Elements, Water Walk, Seek Rumor
   3: Detect Secret Doors, Lullaby
   4: Call of Friendship, Enchant Magic Item, Hand of Fate
   5: Animal Friendship, Object Reading
   6: Cure Disease, Fool's Speech
   8: Raise Dead, Remove Affliction, Song of Sustenance
   9: Magic Map, Tune of Merriment
  10: Aria of Revelation
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