Cissolt Inecaly
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 Name: Cissolt Inecaly          Age: 24              Gender: Female
 Class: Bard 11                                        Race: Doppelganger
 Paragon Path: Summer Rhymer  Deity: Avandra      Alignment: Good       
 Epic Destiny: --
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 Str: 10 / +0             Level Bonus: +5                        AC: 26
 Con: 12 / +1             Basic Melee: +5                 Fortitude: 19
 Dex: 12 / +1            Basic Ranged: +6                    Reflex: 25
 Int: 23 / +6          Healing Surges:  8 / 18HP               Will: 26
 Wis: 16 / +3                                            Initiative: +6
 Cha: 23 / +6                                                    HP: 74 / 74
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 Class Features:
   Baric Training: Ritual Caster.  2 Free Bard Rituals per day.
   Implements: Songblades, Wands
   Majestic Word: Gain the Majestic Word power.
   Multiclass Versatility: You my multiclass from more than one class.
   Skill Versatility: Gain a +1 bonus to untrained skill checks.
   Song of Rest: When you play during a short rest, you and each ally gain an
                 extra Charisma modifier hit points per healing surge.
   Virtue of Cunning: When an enemy misses an ally within 5+Intelligence
                      modifier squares, slide that ally 1 square.
   Words of Friendship: You gain the Words of Friendship power.

 Paragon Path Features:
   Feypath: When you spend an action point to take an extra action, you
            teleport yourself or an ally adjacent to you 5 squares before or
            after the extra action.
   Song of the Queen's Protection: You gain this power.
   The Queen's Grace: Whenever you grant healing with a bard healing power,
                      add your Charisma modifier to the hit points regained by
                      each target.
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 Race Features:
   Change Shape: You gain this power.
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 Skills:
   Acrobatics +9, *Arcana +20, Athletics +8, *Bluff +18, *Diplomacy +16,
   Dungeoneering +11, Endurance +9, *Heal +15, *History +17, Insight +13,
   Intimidate +14, *Nature +17, *Perception +13, Religion +14, Stealth +9,
   Streetwise +14, Thievery +9
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 Backgrounds:
   Background: Forest: +2 Nature
   Background: Scholar: +2 Arcana
   Background: Raised by Elven Druids: Elven Language
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 Feats:
   Bardic Knowledge: +2 feat bonus to Arcana, Dungeoneering, History, Nature,
                     Religion, and Streetwise.
   Implement Expertise: Songblades: +2 to attack rolls with this implement.
   Improved Majestic Word: Give temporary hit points equal to your charisma
                           bonus when you use Majestic Word.
   Initiate of the Old Faith: Implements.  Nature Training.  Pounce Power,
                              Encounter.  Wild Shape Power, At-Will.
   Jack of All Trades: +2 feat bonus to untrained skill checks.
   Pact Initiate: Fey Pact.  Eyebite Power, Encounter. History Training.
   Paragon Defenses: +1 to Fortitude, Reflex, Will Defenses.
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 Languages: Common, Elven
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 Combat Equipment:
   Addergrease Armor +2
     Power (Daily * Poison): Immediate Reaction.  Use this power when an enemy
                             misses you with a melee attack.  The attacker
                             takes ongoing 5 poison damage (save ends), and
                             you shift a number of squares equal to this
                             item's enhancement bonus.
   Cloak of the Chirurgeon +2
     Enhancement: Fortitude, Reflex, Will
     Property: Gain an item bonus to Heal checks equal to the enhancement
               bonus of this cloak.
     Power (Daily): Minor Action.  An adjacent ally regains 1 healing surge
                    already spent today.
   Piercing Songblade +3
     Critical: +1d10 damage per plus
     Power (Daily): Free Action.  Trigger: You hit an enemy with a bard attack
                    power using this blade.  Effect: Until the end of the
                    encounter, that enemy takes a -2 penalty to AC.
     Charisma Attack: +16
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 Other Equipment:
   Map of Orienteering
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 Powers:
   Change Shape (Doppelganger Racial Power)
     At-Will * Polymorph
     Minor Action * Personal
     Effect: You can alter your physical form to take on the appearance of
             any Medium humanoid, including a unique individual.  This change
             lasts until you dimiss it as a Minor Action or you die.  This
             change gives a +20 bonus to Bluff checks for Disguise.

   Guiding Strike (Bard Attack 1)
     At-Will * Arcane, Weapon
     Standard Action * Melee Weapon
     Target: One creature
     Attack: Charisma vs AC
     Hit: 1[W]+Charisma modifier damage, and the target takes a -2 penalty to
          the defense of your choice until the end of your next turn.

   Vicious Mockery (Bard Attack 1)
     At-Will * Arcane, Charm, Implement, Psychic
     Standard Action * Ranged 10
     Target: One creature
     Attack: Charisma vs Will
     Hit: 1d6+Charisma modifier psychic damage, and the target takes a -2
          penalty to attack rolls until the end of your next turn.

   Majestic Word (Bard Feature)
     Encounter (Special) * Arcane, Healing
     Minor Action * Close Burst 10
     Target: You or one ally
     Effect: The target can spend a healing surge and regain additional
             hit points equal to 2d6+Charisma modifier.  You also slide the
             target 1 square.
     Special: You can use this power twice per encounter, but only once per
              round.

   Wild Shape (Druid Feature)
     At-Will * Polymorph, Primal
     Minor Action (Special) * Personal
     Effect: You change from your humanoid form to beast form.  When you
             change back from beast form to your humanoid form, you may
             shift 1 square.  While you are in beast form, you can't use
             attack, utility, or feat powers that lack the beast keyword,
             though you can sustain such powers.  You choose your form
             when you use wildshape to change into a beast form.  Your
             equipment becomes part of your beast form, but you drop what
             you're holding.  You continue to gain the benefit of equipment
             you wear.  You can use implements and equipment, but not
             weapons or wondrous items.  Anything in a container is
             unaccessible.
     Special: You may use this power once per round.

   Words of Friendship (Bard Feature)
     Encounter * Arcane
     Minor Action * Personal
     Effect: You gain a +5 power bonus to the next Diplomacy check you make
             before the end of your next turn.

   Blunder (Bard Attack 1)
     Encounter * Arcane, Charm, Implement
     Standard Action * Ranged 5
     Target: One creature
     Attack: Charisma vs Will
     Hit: 1d6+Charisma modifier damage, and you slide the target two squares.
          During the slide, you or one ally can make a melee basic attack
          against the target as a free action with a 1+Intelligence modifier
          power bonus to the attack roll.

   Eyebite (Warlock - Fey Attack 1)
     Encounter * Arcane, Charm, Implement, Psychic
     Standard Action * Ranged 10
     Target: One creature
     Attack: Charisma vs Will
     Hit: 1d6+Charisma modifier psychic damage, and you are invisible to the
          target till the start of your next turn.

   Pounce (Druid Attack 1)
     Encounter * Beast Form, Implement, Primal
     Standard Action * Melee Touch
     Target: One creature
     Attack: Wisdom vs Reflex
     Hit: 1d8+Wisdom modifier damage.  The target grants combat advantage to
          the next creature that it attacks it before the end of your next
          turn.

   Dissonant Strain (Bard Attack 3)
     Encounter * Arcane, Implement, Psychic
     Standard Action * Ranged 5
     Target: One creature
     Attack: Charisma vs Will
     Hit: 2d6+Charisma modifier psychic damage, and the target takes a -2
          penalty to attack rolls until the end of your next turn.  In
          addition, an ally within 5 squares of you may make a saving throw.

   Unluck (Bard Attack 7)
     Encounter * Arcane, Implement, Necrotic
     Standard Action * Ranged 5
     Target: One creature
     Attack: Charisma vs Reflex
     Hit: 1d8+Charisma modifier necrotic damage.  The next time the target
          makes an attack roll before the end of your next turn, you roll a
          d20 and can replace the target's attack roll with yours.  In
          addition, choose an ally within 5 squares of you.  The next time the
          ally attacks the target before the end of your next turn, you roll a
          d20 and can replace the ally's roll with yours.

   Song of the Queen's Protection (Summer Rhymer Attack 11)
     Encounter * Arcane, Implement, Psychic
     Standard Action * Ranged 10
     Target: One creature
     Attack: Charisma vs Will
     Hit: 2d10+Charisma modifier psychic damage, and until the end of your
          next turn, any ally within 10 squares gains concealment until the
          end of his or her next turn.

   Stirring Shout (Bard Attack 1)
     Daily * Arcane, Healing, Implement, Psychic
     Standard Action * Ranged 10
     Attack: Charisma vs Will
     Hit: 2d6+Charisma modifier psychic damage.
     Effect: Until the end of the encounter, whenever an ally hits the target,
             that ally regains hit points equal to your Charisma modifier.

   Song of Discord (Bard Attack 5)
     Daily * Arcane, Charm, Implement
     Standard Action * Ranged 10
     Target: One creature
     Attack: Charisma vs Will
     Hit: The target is dominated until the end of your next turn.
     Effect: The target makes a basic attack against an enemy or your choice
             as a free action.

   Hideous Laughter (Bard Attack 9)
     Daily * Arcane, Charm, Implement, Psychic
     Standard Action * Ranged 10
     Target: One creature
     Attack: Charisma vs Will
     Hit: 3d8+Charisma modifier psychic damage, and the target can't take
          opportunity actions and takes a -2 penalty to attack rolls (save
          ends both).
       Aftereffect: The target can't take opportunity actions (save ends).
     Miss: Half damage, and the target can't make Opportunity Actions until
           the end of your next turn.

   Inspire Competence (Bard Utility 2)
     Encounter * Arcane
     Minor Action * Close Burst 5
     Target: You or one ally in burst
     Effect: Choose a skill.  Until the end of the encounter, each target
             gains a +2 power bonus to his or her next check using that
             skill.

   Black Harbinger (Druid Utility 6)
     Daily * Primal
     Free Action * Personal
     Prerequisite: You must have the wild shape power.
     Effect: Until the end of the encounter, you can use wild shape to assume
             the form of a tiny bird such as a raven.  In this form, you gain
             a fly speed equal to your speed, and your walking speed becomes
             2.  You can't attack, pick up anything, or manipulate objects.
             Until this power ends, you can use wild shape to change among
             this form, another beast form, and your humanoid form.

   Illusory Erasure (Bard Utility 10)
     Encounter * Arcane, Illusion
     Minor Action * Ranged 10
     Target: One ally
     Effect: The target becomes invisible until the end of your next turn, and
             you can slide the target 2 squares.
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 Rituals:
   Animal Friendship (1 Healing Surge)
   Animal Messenger (1 Healing Surge)
   Brew Potion (Potion's Gold Cost)
   Call Wilderness Guide (1 Healing Surge)
   Commune With Nature (2 Healing Surges)
   Comprehend Language (1 Healing Surge)
   Cure Disease (1 Healing Surge)
   Endure Elements (1 Healing Surge)
   Fool's Speech (1 Healing Surge*)
   Hallucinatory Item (1 Healing Surge)
   Lullaby (1 Healing Surge*)
   Make Whole (2 Healing Surges)
   Silence (1 Healing Surge)
   Song of Sustenance (1 Healing Surge*)
   Speak With Nature (2 Healing Surges)
   Traveler's Feast (1 Healing Surge)
   Tree Shape (1 Healing Surge)
   Tree Stride (1 Healing Surge)
   Wyvern Watch (1 Healing Surge)

   * Bardic Rituals
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