Drevlin
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 Name: Drevlin                  Age: ??              Gender: Male  
 Class: Warlord 6                                      Race: Human       
 Paragon Path: --             Deity: ??           Alignment: Unaligned
 Epic Destiny: --
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 Str: 20 / +5             Level Bonus: +3                        AC: 22
 Con: 12 / +1             Basic Melee: +8                 Fortitude: 22
 Dex: 12 / +1            Basic Ranged: +3 / +8               Reflex: 21
 Int: 17 / +3          Healing Surges: 8 / 12HP                Will: 19
 Wis: 11 / +0                                            Initiative: +4
 Cha: 14 / +2                                                    HP: 49 / 25
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 Class Features:
   Combat Leader: You and each ally within 10 squares who can see and hear you
                  gain a +2 power bonus to initiative.
   Inspiring Word: You gain the Inspiring Word power.
   Tactical Presence: When an ally you can see spends an action point to make
                      an attack, the ally gains a bonus to the attack roll
                      equal to 1/2 your Intelligence modifier.
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 Skills:
   Acrobatics +1, Arcana +6, *Athletics +10, Bluff +5, *Diplomacy +10,
   Dungeoneering +3, *Endurance +6, *Heal +10, History +6, Insight +3,
   *Intimidate +10, Nature +3, Perception +3, Religion +5, Stealth +1,
   Streetwise +7, Thievery +3
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 Backgrounds:
   Background: ???:
   Background: Merchant: +2 to Diplomacy
   Background: Urban: +2 to Streetwise
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 Feats:
   Combat Medic: Make Heal checks to stabilize a dying team mate as a minor
                 action.  +2 to Heal checks. 
   Double Team: When making a melee attack, you may take a -2 penalty to
                hit.  If the attack hits, another ally gains a +3 bonus to
                damage until the end of your next turn.
   Lend Might: Allies who make attacks granted by your warlord powers gain
               a +1 bonus to the attack roll.
   Nerathi Vanguard Style: If you are wearing a shield, one ally adjacent to
                           you gains a +1 AC until the end of your next turn.
   Shield Proficiency: Heavy
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 Languages: Common, Dwarven
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 Combat Equipment:
   Amulet of Resolution +2
     Power (Daily): No Action.  Use this power when you fail a saving throw.
                    Reroll the saving throw, using the second even if it's
                    lower.

   Heavy Shield
     Shield Bonus: +2

   Tactician's Chainmail +1
     AC: 6+1 (7)
     Property: When a power or class feature calls on your Intelligence
               modifier to determine a value other than your attack bonus,
               add 1 to that value.  This does not change your Intelligence
               modifier for any other purpose.

   Terror Longsword +1
     Critical: +1d8 damage per plus
     Power (Daily * Fear): Free Action.  Use this power when you hit with the
                           weapon.  The target takes a -2 penalty to all
                           defenses (save ends).
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 Other Equipment:
   Adventurer's Kit
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 Powers:
   Inspiring Word (Warlord Feature)

   Commander's Strike (Warlord Attack 1)

   Opening Shove (Warlord Attack 1)

   Viper's Strike (Warlord Attack 1)

   Warlord's Favor (Warlord Attack 1)

   Shielding Retaliation (Warlord Attack 3)

   Calculated Assault 1 (Warlord Attack 1)

   A Rock and a Hard Place (Warlord Attack 5)

   Adaptive Stratagem (Warlord Utility 2)

   Tactical Supervision (Warlord Utility 6)
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