Hrogash One-Eye
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 Name: Hrogash One-Eye          Age: 57              Gender: Male  
 Class: Invoker 5                                      Race: Dwarf       
 Paragon Path: --             Deity:              Alignment: Lawful Good
 Epic Destiny: --
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 Str: 10 / +0             Level Bonus: +2                        AC: 21
 Con: 21 / +5             Basic Melee: +2                 Fortitude: 19
 Dex: 10 / +0            Basic Ranged: +2 / +7               Reflex: 16
 Int: 14 / +2          Healing Surges: 11 / 12HP               Will: 19
 Wis: 21 / +5                                            Initiative: +2
 Cha: 12 / +1                                                    HP: 51 / 51
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 Class Features:
   Channel Divinity: Armor of Wrath, Rebuke Undead
   Covenant of Wrath: When you use a divine encounter or daily attack power on
                      your turn, you gain a bonus to the damage roll equal to
                      1 for each enemy you attack with the power.
   Implements: Rod, Staff
   Ritual Casting: Bonus Feat.  You can use Hand of Fate 1/Day with no cost.
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 Race Features:
   Cast-Iron Stomach: +5 racial bonus to saving throws against poison.
   Dwarven Resilience: You may use your Second Wind as a minor action.
   Dwarve Weapon Proficiency: You gain proficiency with the throwing hammer
                              and the warhammer.
   Encumbered Speed: You move at normal speed even when wearing armor or under
                     a heavy load.  Other effects that limit speed affect you
                     normally.
   Speed: 5 Squares
   Stand Your Ground: When an effect forces you to move--through a push, pull
                      or slide--you can move one square less than the effect
                      specifies.  When an attack would knock you prone, you
                      can immediately make a saving throw to avoid falling
                      prone.
   Vision: Low-Light
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 Skills:
   Acrobatics +2, *Arcana +11, Athletics +2, Bluff +3, Diplomacy +3,
   Dungeoneering +9, *Endurance +14, Heal +7, History +4, *Insight +14,
   *Intimidate +8, Nature +7, Perception +7, *Religion +11, Stealth +2,
   Streetwise +3, Thievery +2
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 Backgrounds:
   Background: Blessed: +2 to Religion
   Background: Noble: +2 to Insight
   Background: Scholar: +2 to Arcana
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 Feats:
   Implement Expertise: Rods: +1/+2/+3 to Attacks with Rods
   Initiate of Faith: Healing Word 1/Day, Implements, Skill Training
   Scouring Wrath: Enemy targed by Armor of Wrath gains Vulnerable 2: All
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 Languages: Common, Dwarven
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 Combat Equipment:
   Cape of the Mountebank +1
     Enhancement: Fortitude, Reflex, and Will
     Power (Daily * Teleportation): Immediate Reaction.  Use this power when
                                    you are hit by an attack.  Teleport 5
                                    squares and gain combat advantage against
                                    the attacker until the end of your next
                                    turn.
   Rod of Forceful Invocation +1
     Critical: +1d6 damage per plus
     Power (Daily): Free Action.  Trigger: You hit an enemy with a divine
                    attack power using this rod.  Effect: You push that
                    enemy 2 squares and knock it prone.  If the triggering
                    attack already pushes the target, you apply this push
                    after that.
   Summoned Finemail +2 (+9 AC)
     Power (At-Will): Minor Action.  You banish this armor to a secure
                      extradimensional location.  At any point in the future
                      unless you're wearing armor, you can use another minor
                      action to recall the armor.  The armor appears on you as
                      though you had donned it normally.

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 Other Equipment:
   640GP
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 Powers:
   Avenging Light (Invoker Attack 1)
     At-Will * Divine, Implement, Radiant
     Standard Action * Ranged 10
     Target: One Creature
     Attack: Wisdom vs Fortitude
     Hit: 1d10+Wisdom modifier radiant damage.  If a bloodied ally is adjacent
          to the target, the attack deals extra radiant damage equal to your
          Constitution modifier.
     Special: You may use this power as a ranged basic attack.

   Vanguard's Lightning (Invoker Attack 1)
     At-Will * Divine, Implement, Lightning
     Standard Action * Area Burst 1 Within 10 Squares
     Target: Each creature in burst
     Attack: Wisdom vs Reflex
     Hit: 1d6+Wisdom modifier lightning damage.  Whenever the target makes an
          opportunity attack before the end of your next turn, the target
          takes lightning damage equal to your Intelligence modifier.

   Thunder of Judgement (Invoker Attack 1)
     Encounter * Divine, Implement, Thunder
     Standard Action * Ranged 10
     Target: One, Two, or Three Creatures
     Attack: Wisdom vs Fortitude
     Hit: 1d6+Wisdom modifier thunder damage, or 2d6+Wisdom modifier thunder
          damage if you target only one creature.  In addition, the target is
          dazed until the end of your next turn.
     Covenant of Wrath: You also push the target a number of squares equal to
                        your Constitution modifier.

   Summon Angel of Fire (Invoker Attack 1)
     Daily * Divine, Fire, Implement, Summoning
     Minor Action * Ranged 5
     Effect: You summon a Medium Angel of Fire in an unoccupied square within
             range.  The angel has speed 6 and fly 6 (hover).  You can give
             the angel the following special commands.
       Standard Action: Close Burst 1; targets each creature in burst; Wisdom
                        vs Reflex; 1d8+Wisdom modifier fire damage.
       Opportunity Attack: Melee 1; targets one creature; Wisdom vs Reflex;
                           1d8+Wisdom modifier fire damage.

   Wall of Light (Invoker Utility 2)
     Daily * Conjuration, Divine
     Minor Action * Area Wall 5 within 10 Squares
     Effect:  You conjure a wall of divine energy.  The wall is 1 square high,
              and lasts until the end of your next turn.  While within the
              wall, any ally gains a +1 power bonus to AC, and each ally who
              starts his turn in the wall gains 5 temporary hit points.
     Sustain Minor: The wall persists.

   Chains of Carceri (Invoker Attack 3)
     Encounter * Divine, Implement
     Standard Action * Area Burst 1 Within 10 Squares
     Target: Each creature in burst
     Attack: Wisdom vs Reflex
     Hit: 2d8+Wisdom modifier damage, and the target is slowed until the end
          of your next turn.

   Blade of Vengeance (Invoker Attack 5)
     Daily * Conjuration, Divine, Implement
     Standard Action * Ranged 10
     Effect: You conjure a blade of vengeance in an unoccupied square within
             range.  The blade lasts until the end of your next turn.  The
             blade occupies 1 square.  Enemies cannot move through its space,
             but allies can.  The blade can flank enemies with you and your
             allies.  In addition, you can make the following attack with the
             blade.
       Immediate Interrupt * Melee 1
       Trigger: An enemy within 10 squares of the blade hits your ally
       Effect: Before the attack, you move the blade to a square adjacent to
               the triggering enemy.
       Target: The triggering enemy
       Attack: Wisdom vs Reflex
       Hit: 1d8+Wisdom modifier damage.
       Sustain Minor: The blade persists, and you can move it 5 squares.

   Healing Word (Cleric Feature)
     Daily (Special) * Divine, Healing
     Special: You can use this power twice per day, but only once per
              encounter.  At 16th level, you can use this power three times
              per day.
     Minor Action * Close Burst 5 (10 at 11th level, 15 at 21st level)
     Target: You or one ally
     Effect: The target can spend a healing surge and regain an additional 1d6
             hit points.  Increase the additional hit points regained to 2d6
             at 6th level, 3d6 at 11th level, 4d6 at 16th level, 5d6 at 21st
             levle, and 6d6 at 26th level.
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 Rituals:
   Brew Potion
   Eye of Alarm (1 Healing Surge, Focus)
   Hand of Fate (1 Healing Surge)  
   Magic Circle (1 Healing Surge)
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