Hrogash One-Eye
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Name: Hrogash One-Eye Age: 57 Gender: Male
Class: Invoker 5 Race: Dwarf
Paragon Path: -- Deity: Alignment: Lawful Good
Epic Destiny: --
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Str: 10 / +0 Level Bonus: +2 AC: 21
Con: 21 / +5 Basic Melee: +2 Fortitude: 19
Dex: 10 / +0 Basic Ranged: +2 / +7 Reflex: 16
Int: 14 / +2 Healing Surges: 11 / 12HP Will: 19
Wis: 21 / +5 Initiative: +2
Cha: 12 / +1 HP: 51 / 51
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Class Features:
Channel Divinity: Armor of Wrath, Rebuke Undead
Covenant of Wrath: When you use a divine encounter or daily attack power on
your turn, you gain a bonus to the damage roll equal to
1 for each enemy you attack with the power.
Implements: Rod, Staff
Ritual Casting: Bonus Feat. You can use Hand of Fate 1/Day with no cost.
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Race Features:
Cast-Iron Stomach: +5 racial bonus to saving throws against poison.
Dwarven Resilience: You may use your Second Wind as a minor action.
Dwarve Weapon Proficiency: You gain proficiency with the throwing hammer
and the warhammer.
Encumbered Speed: You move at normal speed even when wearing armor or under
a heavy load. Other effects that limit speed affect you
normally.
Speed: 5 Squares
Stand Your Ground: When an effect forces you to move--through a push, pull
or slide--you can move one square less than the effect
specifies. When an attack would knock you prone, you
can immediately make a saving throw to avoid falling
prone.
Vision: Low-Light
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Skills:
Acrobatics +2, *Arcana +11, Athletics +2, Bluff +3, Diplomacy +3,
Dungeoneering +9, *Endurance +14, Heal +7, History +4, *Insight +14,
*Intimidate +8, Nature +7, Perception +7, *Religion +11, Stealth +2,
Streetwise +3, Thievery +2
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Backgrounds:
Background: Blessed: +2 to Religion
Background: Noble: +2 to Insight
Background: Scholar: +2 to Arcana
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Feats:
Implement Expertise: Rods: +1/+2/+3 to Attacks with Rods
Initiate of Faith: Healing Word 1/Day, Implements, Skill Training
Scouring Wrath: Enemy targed by Armor of Wrath gains Vulnerable 2: All
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Languages: Common, Dwarven
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Combat Equipment:
Cape of the Mountebank +1
Enhancement: Fortitude, Reflex, and Will
Power (Daily * Teleportation): Immediate Reaction. Use this power when
you are hit by an attack. Teleport 5
squares and gain combat advantage against
the attacker until the end of your next
turn.
Rod of Forceful Invocation +1
Critical: +1d6 damage per plus
Power (Daily): Free Action. Trigger: You hit an enemy with a divine
attack power using this rod. Effect: You push that
enemy 2 squares and knock it prone. If the triggering
attack already pushes the target, you apply this push
after that.
Summoned Finemail +2 (+9 AC)
Power (At-Will): Minor Action. You banish this armor to a secure
extradimensional location. At any point in the future
unless you're wearing armor, you can use another minor
action to recall the armor. The armor appears on you as
though you had donned it normally.
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Other Equipment:
640GP
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Powers:
Avenging Light (Invoker Attack 1)
At-Will * Divine, Implement, Radiant
Standard Action * Ranged 10
Target: One Creature
Attack: Wisdom vs Fortitude
Hit: 1d10+Wisdom modifier radiant damage. If a bloodied ally is adjacent
to the target, the attack deals extra radiant damage equal to your
Constitution modifier.
Special: You may use this power as a ranged basic attack.
Vanguard's Lightning (Invoker Attack 1)
At-Will * Divine, Implement, Lightning
Standard Action * Area Burst 1 Within 10 Squares
Target: Each creature in burst
Attack: Wisdom vs Reflex
Hit: 1d6+Wisdom modifier lightning damage. Whenever the target makes an
opportunity attack before the end of your next turn, the target
takes lightning damage equal to your Intelligence modifier.
Thunder of Judgement (Invoker Attack 1)
Encounter * Divine, Implement, Thunder
Standard Action * Ranged 10
Target: One, Two, or Three Creatures
Attack: Wisdom vs Fortitude
Hit: 1d6+Wisdom modifier thunder damage, or 2d6+Wisdom modifier thunder
damage if you target only one creature. In addition, the target is
dazed until the end of your next turn.
Covenant of Wrath: You also push the target a number of squares equal to
your Constitution modifier.
Summon Angel of Fire (Invoker Attack 1)
Daily * Divine, Fire, Implement, Summoning
Minor Action * Ranged 5
Effect: You summon a Medium Angel of Fire in an unoccupied square within
range. The angel has speed 6 and fly 6 (hover). You can give
the angel the following special commands.
Standard Action: Close Burst 1; targets each creature in burst; Wisdom
vs Reflex; 1d8+Wisdom modifier fire damage.
Opportunity Attack: Melee 1; targets one creature; Wisdom vs Reflex;
1d8+Wisdom modifier fire damage.
Wall of Light (Invoker Utility 2)
Daily * Conjuration, Divine
Minor Action * Area Wall 5 within 10 Squares
Effect: You conjure a wall of divine energy. The wall is 1 square high,
and lasts until the end of your next turn. While within the
wall, any ally gains a +1 power bonus to AC, and each ally who
starts his turn in the wall gains 5 temporary hit points.
Sustain Minor: The wall persists.
Chains of Carceri (Invoker Attack 3)
Encounter * Divine, Implement
Standard Action * Area Burst 1 Within 10 Squares
Target: Each creature in burst
Attack: Wisdom vs Reflex
Hit: 2d8+Wisdom modifier damage, and the target is slowed until the end
of your next turn.
Blade of Vengeance (Invoker Attack 5)
Daily * Conjuration, Divine, Implement
Standard Action * Ranged 10
Effect: You conjure a blade of vengeance in an unoccupied square within
range. The blade lasts until the end of your next turn. The
blade occupies 1 square. Enemies cannot move through its space,
but allies can. The blade can flank enemies with you and your
allies. In addition, you can make the following attack with the
blade.
Immediate Interrupt * Melee 1
Trigger: An enemy within 10 squares of the blade hits your ally
Effect: Before the attack, you move the blade to a square adjacent to
the triggering enemy.
Target: The triggering enemy
Attack: Wisdom vs Reflex
Hit: 1d8+Wisdom modifier damage.
Sustain Minor: The blade persists, and you can move it 5 squares.
Healing Word (Cleric Feature)
Daily (Special) * Divine, Healing
Special: You can use this power twice per day, but only once per
encounter. At 16th level, you can use this power three times
per day.
Minor Action * Close Burst 5 (10 at 11th level, 15 at 21st level)
Target: You or one ally
Effect: The target can spend a healing surge and regain an additional 1d6
hit points. Increase the additional hit points regained to 2d6
at 6th level, 3d6 at 11th level, 4d6 at 16th level, 5d6 at 21st
levle, and 6d6 at 26th level.
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Rituals:
Brew Potion
Eye of Alarm (1 Healing Surge, Focus)
Hand of Fate (1 Healing Surge)
Magic Circle (1 Healing Surge)
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