Morash Yellow-Eye
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 Name: Morash Yellow-Eye        Age: 59              Gender: Male  
 Class: Avenger 5                                      Race: Dwarf       
 Paragon Path: --             Deity: Moradin      Alignment: Lawful Good
 Epic Destiny: --
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 Str: 10 / +0             Level Bonus: +2                        AC: 22
 Con: 16 / +3             Basic Melee: +2                 Fortitude: 17
 Dex: 10 / +0            Basic Ranged: +2                    Reflex: 18
 Int: 19 / +4          Healing Surges: 10 / 13HP               Will: 19
 Wis: 21 / +5                                            Initiative: +2
 Cha: 12 / +1                                                    HP: 54 / 54
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 Class Features:
   Armor of Faith: +3 bonus to AC when not wearing heavy armor nor a shield.
   Censure of Retribution: +Intelligence modifier damage bonus to Oath of
                           Enmity target until the end of your next turn if
                           hit by other enemies.  Cumulative
   Channel Divinity: Abjure Undead, Divine Guidance
   Oath of Enmity: You gain this power
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 Race Features:
   Cast-Iron Stomach: +5 racial bonus to saving throws against poison
   Dwarven Resilience: You can use your second wind as a minor action instead
                       of a standard action.
   Dwarven Weapon Proficiency: You gain proficiency with the throwing hammer
                               and warhammer.
   Encumbered Speed: You move at your normal speed even when it would be
                     reduced by armor or a heavy load.  Other effects that
                     limit speed affect you normally.
   Speed: 5 Squares
   Stand Your Ground: When an effect forces you to move--through a pull, push,
                      or slide--you can move 1 square less than the effect
                      specifies.  In addition, when an effect would knock you
                      prone, you can immediately make a saving throw to avoid
                      falling prone.
   Vision: Low-Light
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 Skills:
   Acrobatics +2, Arcana +8, Athletics +2, Bluff +3, Diplomacy +5,
   Dungeoneering +9, *Endurance +12, Heal +7, History +6, *Insight +12,
   Intimidate +3, Nature +7, *Perception +12, *Religion +11, *Stealth +9,
   Streetwise +3, Thievery +2
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 Backgrounds:
   Background: Hunter: +2 bonus to Stealth Checks
   Background: Merchant: +2 bonus on Insight Checks
   Background: Nobility: +2 bonus on Diplomacy Checks
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 Feats:
   Acolyte of Divine Secrets: Implements; Invoker At-Will as Encounter; Skill
                              Training
   Armor Proficiency: Leather
   Dwarven Weapon Training: Proficiency with all Axes and Hammers; +2 Feat
                            Bonus to Damage
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 Languages: Common, Dwarven
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 Combat Equipment:
   Brooch of Shielding +1 (+1 Fortitude/Reflex/Will)
     Property: Gain Resist 10 force.
     Power (Daily): Immediate Interrupt.  Use this power when you are hit by
                    an area, close, or ranged attack.  Gain resist to all
                    damage equal to the brooch's resist force value against
                    that attack.

   Dynamic Executioner's Axe +2 (+2/1d12; Brutal 2; High Crit)
     Critical: +1d6 per plus
     Power (Encounter * Polymorph): Minor action.  Change the weapon into a
                                    different weapon from any melee category.
                                    This effect lasts until the end of the
                                    encounter, or until you end it as a minor
                                    action.

   Symbol of Good Fortune +1
     Critical: +1d6 per plus
     Power (Daily): Free Action.  Use this power when you hit with an attack
                    using this holy symbol.  Gain a +2 power bonus to the
                    next attack roll you make before the end of your next
                    turn.

   Veteran's Armor +1 (+3 AC)
     Property: When you spend an action point, you gain a +1 item bonus to all
               attack rolls and defenses until the end of your next turn.
     Power (Daily): Free action.  Spend an action point.  You do not gain the
                    normal extra action.  Instead, you regain the use of one
                    expended daily power.
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 Other Equipment:
   160GP
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 Powers:
   Bond of Retribution (Avenger Attack 1)
     At-Will * Divine, Radiant, Weapon
     Standard Action * Melee Weapon
     Target: One creature
     Attack: Wisdom vs AC
     Hit: 1[W]+Wisdom modifier damage.  The first time an enemy other than the
          target hits or misses you before the end of your next turn, the
          target takes radiant damage equal to your Intelligence modifier.

   Overwhelming Strike (Avenger Attack 1)
     At-Will * Divine, Weapon
     Standard Action * Melee Weapon
     Target: One creature
     Attack: Wisdom vs AC
     Hit: 1[W]+Wisdom modifier damage.  You shift 1 square and slide the
          target 1 square into the space you occupied.

   Vanguard's Lightning (Invoker Attack 1)
     Encounter * Divine, Implement, Lightning
     Standard Action * Area Burst 1 Within 10 Squares
     Target: Each creature in burst
     Attack: Wisdom vs Reflex
     Hit: 1d6+Wisdom modifier lightning damage.  Whenever the target makes an
          Opportunity Attack before the end of your next turn, the target
          takes additional lightning damage equal to your Intelligence
          modifier.

   Avenging Echo (Avenger Attack 1)
     Encounter * Divine, Radiant, Weapon
     Standard Action * Melee Weapon
     Target: One creature
     Attack: Wisdom vs AC
     Hit: 1[W]+Wisdom modifier damage.  Until the end of your next turn, any
          enemy that ends its turn adjacent to you or that hits or misses you
          takes 5+Intelligence modifier radiant damage.

   Halo of Fire (Avenger Attack 3)
     Encounter * Divine, Fire, Weapon
     Standard Action * Melee Weapon
     Target: One creature
     Attack: Wisdom vs AC
     Hit: 2[W]+Wisdom modifier fire damage.  Until the end of your next turn,
          any enemy that ends its turn adjacent to the target takes fire
          damage equal to 5+your Intelligence modifier.

   Aspect of Might (Avenger Attack 1)
     Daily * Divine, Weapon
     Standard Action * Melee Weapon
     Target: One creature
     Attack: Wisdom vs AC
     Hit: 3[W]+Wisdom modifier damage.
     Miss: Half damage.
     Effect: Until the end of the encounter, you gain a +5 power bonus to
             Athletics checks, a +2 power bonus to speed, and a +2 power bonus
             to the damage rolls of melee attacks.

   Bond of Foresight (Avenger Attack 5)
     Daily * Divine, Weapon
     Standard Action * Melee Weapon
     Target: One creature
     Attack: Wisdom vs AC
     Hit: 2[W]+Wisdom modifier damage.
     Miss: Half damage.
     Effect: When the target hits or misses you or shifts, the target provokes
             an opportunity attack from you (save ends).

   Resonant Escape (Avenger Utility 2)
     Encounter * Divine, Teleportation
     Immediate Reaction * Personal
     Trigger: An enemy hits or misses you with a melee attack.
     Effect: You teleport 3 squares.
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