Morash Yellow-Eye
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Name: Morash Yellow-Eye Age: 59 Gender: Male
Class: Avenger 5 Race: Dwarf
Paragon Path: -- Deity: Moradin Alignment: Lawful Good
Epic Destiny: --
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Str: 10 / +0 Level Bonus: +2 AC: 22
Con: 16 / +3 Basic Melee: +2 Fortitude: 17
Dex: 10 / +0 Basic Ranged: +2 Reflex: 18
Int: 19 / +4 Healing Surges: 10 / 13HP Will: 19
Wis: 21 / +5 Initiative: +2
Cha: 12 / +1 HP: 54 / 54
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Class Features:
Armor of Faith: +3 bonus to AC when not wearing heavy armor nor a shield.
Censure of Retribution: +Intelligence modifier damage bonus to Oath of
Enmity target until the end of your next turn if
hit by other enemies. Cumulative
Channel Divinity: Abjure Undead, Divine Guidance
Oath of Enmity: You gain this power
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Race Features:
Cast-Iron Stomach: +5 racial bonus to saving throws against poison
Dwarven Resilience: You can use your second wind as a minor action instead
of a standard action.
Dwarven Weapon Proficiency: You gain proficiency with the throwing hammer
and warhammer.
Encumbered Speed: You move at your normal speed even when it would be
reduced by armor or a heavy load. Other effects that
limit speed affect you normally.
Speed: 5 Squares
Stand Your Ground: When an effect forces you to move--through a pull, push,
or slide--you can move 1 square less than the effect
specifies. In addition, when an effect would knock you
prone, you can immediately make a saving throw to avoid
falling prone.
Vision: Low-Light
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Skills:
Acrobatics +2, Arcana +8, Athletics +2, Bluff +3, Diplomacy +5,
Dungeoneering +9, *Endurance +12, Heal +7, History +6, *Insight +12,
Intimidate +3, Nature +7, *Perception +12, *Religion +11, *Stealth +9,
Streetwise +3, Thievery +2
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Backgrounds:
Background: Hunter: +2 bonus to Stealth Checks
Background: Merchant: +2 bonus on Insight Checks
Background: Nobility: +2 bonus on Diplomacy Checks
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Feats:
Acolyte of Divine Secrets: Implements; Invoker At-Will as Encounter; Skill
Training
Armor Proficiency: Leather
Dwarven Weapon Training: Proficiency with all Axes and Hammers; +2 Feat
Bonus to Damage
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Languages: Common, Dwarven
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Combat Equipment:
Brooch of Shielding +1 (+1 Fortitude/Reflex/Will)
Property: Gain Resist 10 force.
Power (Daily): Immediate Interrupt. Use this power when you are hit by
an area, close, or ranged attack. Gain resist to all
damage equal to the brooch's resist force value against
that attack.
Dynamic Executioner's Axe +2 (+2/1d12; Brutal 2; High Crit)
Critical: +1d6 per plus
Power (Encounter * Polymorph): Minor action. Change the weapon into a
different weapon from any melee category.
This effect lasts until the end of the
encounter, or until you end it as a minor
action.
Symbol of Good Fortune +1
Critical: +1d6 per plus
Power (Daily): Free Action. Use this power when you hit with an attack
using this holy symbol. Gain a +2 power bonus to the
next attack roll you make before the end of your next
turn.
Veteran's Armor +1 (+3 AC)
Property: When you spend an action point, you gain a +1 item bonus to all
attack rolls and defenses until the end of your next turn.
Power (Daily): Free action. Spend an action point. You do not gain the
normal extra action. Instead, you regain the use of one
expended daily power.
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Other Equipment:
160GP
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Powers:
Bond of Retribution (Avenger Attack 1)
At-Will * Divine, Radiant, Weapon
Standard Action * Melee Weapon
Target: One creature
Attack: Wisdom vs AC
Hit: 1[W]+Wisdom modifier damage. The first time an enemy other than the
target hits or misses you before the end of your next turn, the
target takes radiant damage equal to your Intelligence modifier.
Overwhelming Strike (Avenger Attack 1)
At-Will * Divine, Weapon
Standard Action * Melee Weapon
Target: One creature
Attack: Wisdom vs AC
Hit: 1[W]+Wisdom modifier damage. You shift 1 square and slide the
target 1 square into the space you occupied.
Vanguard's Lightning (Invoker Attack 1)
Encounter * Divine, Implement, Lightning
Standard Action * Area Burst 1 Within 10 Squares
Target: Each creature in burst
Attack: Wisdom vs Reflex
Hit: 1d6+Wisdom modifier lightning damage. Whenever the target makes an
Opportunity Attack before the end of your next turn, the target
takes additional lightning damage equal to your Intelligence
modifier.
Avenging Echo (Avenger Attack 1)
Encounter * Divine, Radiant, Weapon
Standard Action * Melee Weapon
Target: One creature
Attack: Wisdom vs AC
Hit: 1[W]+Wisdom modifier damage. Until the end of your next turn, any
enemy that ends its turn adjacent to you or that hits or misses you
takes 5+Intelligence modifier radiant damage.
Halo of Fire (Avenger Attack 3)
Encounter * Divine, Fire, Weapon
Standard Action * Melee Weapon
Target: One creature
Attack: Wisdom vs AC
Hit: 2[W]+Wisdom modifier fire damage. Until the end of your next turn,
any enemy that ends its turn adjacent to the target takes fire
damage equal to 5+your Intelligence modifier.
Aspect of Might (Avenger Attack 1)
Daily * Divine, Weapon
Standard Action * Melee Weapon
Target: One creature
Attack: Wisdom vs AC
Hit: 3[W]+Wisdom modifier damage.
Miss: Half damage.
Effect: Until the end of the encounter, you gain a +5 power bonus to
Athletics checks, a +2 power bonus to speed, and a +2 power bonus
to the damage rolls of melee attacks.
Bond of Foresight (Avenger Attack 5)
Daily * Divine, Weapon
Standard Action * Melee Weapon
Target: One creature
Attack: Wisdom vs AC
Hit: 2[W]+Wisdom modifier damage.
Miss: Half damage.
Effect: When the target hits or misses you or shifts, the target provokes
an opportunity attack from you (save ends).
Resonant Escape (Avenger Utility 2)
Encounter * Divine, Teleportation
Immediate Reaction * Personal
Trigger: An enemy hits or misses you with a melee attack.
Effect: You teleport 3 squares.
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